Estimating the target ships speed of course falls on you and you would use things like the angle of the smoke leaving its stacks and the targets situation and what he could be doing in that instant (are they turning and bleeding speed etc). If the ship is moving at 30 knots then you go to 7.5 since the ship is moving at 1.5 times what the sight is calibrated for. If the ship is moving at 40 knots (ie a destroyer) then you double the lead to the 10 second tic mark (actually more like 9 since DD's move at 35-ish) since the ship is moving at or close to double what the sight is calibrated for. So a ship that is moving perfectly perpendicular to your gunsight (giving you their full broadside) with a shell flight time of 5 seconds according to your gunsight data and at a speed of 20 knots puts the target on the #5 tic. This is probably the most difficult situation to aim accurately in, and requires you to watch the speed at which the enemy is gaining ground towards you, the affect your own speed and direction has on this, as well as the speed at which the enemy ship is going horizontally to you. And that the sight is calibrated for a ship moving at 20 knots. Your bullet may fly for even few seconds. After switching to sniper mode (shift key by default) you must aim some distance in front of the ship itself.
Havent watched the video yet, maybe will do so this weekend.īut i thought that with dynamic each tic represents a second. In case of aiming, the most important thing you must consider is distance between you and your enemy and how fast the enemy is moving.